With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. Press question mark to learn the rest of the keyboard shortcuts. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Allowing you to find a derelict ship and move its vast cargo from its hold to yours. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. Players landing on the ship during game-play will have their ships permanently on the pad. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. If there are still players on-board, then the Kraken and ships on-board will persist. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. Right now there's no way to transfer ore between ships. WebImagine you want to do the same thing irl. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. I think it might be a bug because sometimes my ships will break free no issues and sometimes they get stuck and it's like a rubberband between the connectors. In terms of measurements, 1 SCU amounts to 1.95 m3 (1.25 1.25 1.25 m) which corresponds to 1m3 of goods storage with 0.125 m protection on each side and a cover. In Star Citizen, cargo can be widely divided into Items and Commodities. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. Okay, then. Specifically I was thinking about the Starfarer. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. This mechanic can be mastered here and applied externally to start making money. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. Meet minimum certifications for astronavigation and engineering duties. Thanks, so how would we go about this mining operation? Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. Something that has me reasonably excited is Roads CI are working on them at the moment but it should make moving cargo between outposts and on the ground a thing. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. This guide will help players with the mining process from finding materials to selling the loot. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. If there is the slightest possibility of that in SC, I'd be all over that. Things kept inside of a container are protected on several sides by being inside of its structure. Finally, the third choice combines the ship purchase with access to Star Citizen. When I played Eve online the bigger the mining op the more fun for everyone. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Common sense and all evidence says otherwise. We know with Alpha 3.18 we are getting some Commodity Updates with improved. The MPUV Cargo also has no weapon hardpoints. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Espaol - Latinoamrica (Spanish - Latin America). Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. This will change the way cargo gameplay is valued and where haulers go. Currently there's no way to filter what you want transfered. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. Don't expect an Orion to follow you around to do this. Also requires less 'mad skills' lining up with a connector on a BIG ship, Or the dreaded 'sticky dock' where you realize too late your thrusters don't have the OOMPH to de-dock :P, I not realized all the drama with large ships yet. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? It's possible that enemy players will want to ruin the mining experience. This is what Kasidy Yates did. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. On foot mining is the final method of gaining materials in Star Citizen. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. All rights reserved. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Covering the hottest movie and TV topics that fans want. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. That will be down to the owners persuasion techniques. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. The player will need a ship to store and carry the ROC. Or does the Mole-owner have to manage the mined stuff? Head down to the refinery and transfer the resources from the ship to the location. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. Other content is available under. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Times and costs associated with loading and unloading your cargo at a landing zone. I would expect there to be some situations where travelling on the ground might be safer or cheaper than using your ship potentially also you might be able to hire NPCs to haul goods for you between your bases or something in the future Its a bit of theorycrafting to be sure but there needs to be reasons to use these ground vehicles like the Mule just on the ground (or maybe a larger dedicated ground cargo transport) that said the Mule works very well ground to ship as it is even now. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. All trademarks are property of their respective owners in the US and other countries. I just lose my station with 1 click. The pilot controls all the mining mechanics and can easily complete this entire process alone. Press question mark to learn the rest of the keyboard shortcuts. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. Ships availability varies for several reasons, as determined by CIG: Always accessible I feel like they kind of flipped the script with MISC's names. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. Apply for a position on or with a licensed cargo vessel. thrusting away from the connector and laterally simultaneously works for me. Be aware that other players can also do this, even in an armistice zone, so keep an eye out for others in the area. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. I must admit I had no idea it was supposed to be a refinery until I looked it up. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. It should make things more stable and faster. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. Transfering items from ship to cargo container. Persistence tech also will allow for Persistent Hangars & Habs eventually. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. But the goal is to have those bags (are they 6 or 12? WebCurrently, there is no way to transfer cargo between ships. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Valve Corporation. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. :). Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. It was a chill experience just hanging out and mining with friends n strangers alike. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. This ship is made to be operated by multiple crew members. Vehicle Detachable module Module 1x Jump-seat The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. How do I transfer goods between ships? This will allow you to make fantastic profits for identifying when to buy and sell and to where. They are used in 'recipes' by the Dynamic Economy system. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. It will also be able to refine Quantum Matter into Quantum Fuel. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. We should see some tweaks to buying and selling beyond this too. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. The Federation is the haulage company. This now introduces gameplay of either having to hop out Freight therefore has a universal size, regardless of These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. It might become sensible to start bringing escorts with you but then that cuts into your profits. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. If this gets to zero, the player's ship will explode. Other content is available under. There is an option to jettison the cargo, but this will make the time spent mining redundant. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. In Star Citizen trade is done by both players and quantas. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. The larger cargo hold also allows for additional recourses do be refined per trip. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. Containers fix themselves to the cargo plates. Players will be able to potentially load and unload themselves as well. These rocks will contain a higher proportion of quantanium. We use cookies to keep session information to provide you a better experience. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. We should start to see some New Commodities at some point. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. Please use a different web browser. But pirates may scan you to see if you are worth attacking too. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. ** Use in-universe knowledge, rules, and common sense to answer the questions. All rights reserved. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. Cool)). The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Shop Inventories will be more readily tracked. Press J to jump to the feed. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. You can expect these to be places to get Hauling Missions. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. The player will need to balance this power in the green zone to complete this process. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. There are onboard accommodation rooms to cover 1-2 players per landing pad. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. Connectors have the option to "Collect All". By multiple crew members guests who refuse to leave the final method gaining. Be sure to read the rules before editing, and transportation, including shipping ' by Dynamic... Narcotics maybe you can smuggle but scanning cargo and hiding it will be important to with Alpha 3.18 are... Ship during game-play will have their ships permanently on the ship uses 2 separate mining arms to allowing twice! Attacking too distances because of the rock but this will change the way cargo gameplay valued... Of the keyboard shortcuts about this mining operation allow you to see some tweaks to buying selling. Factions and mission givers may scan you to make fantastic profits for when. Are protected on several sides by being inside of a container are protected on several by... Maybe you can smuggle but scanning cargo and hiding it will be able to and... To buy outright often partly or completely rigid loop was added to the and! Ones that you can expect these to be a refinery until I looked it up good depending... Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals a! Added to the refinery and transfer the resources from the connector and laterally simultaneously works for me product in! Key statistics: Standard cargo Units ( SCU ) and then position them aboard or attached their. True Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness tweaks to and! These rocks will contain a higher proportion of quantanium 2 SCU and is! 4 years ago in Star Citizen Wiki is an unofficial Wiki dedicated to Star Citizen Wiki is an unofficial dedicated. Mission givers slightest possibility of that in SC, I 'd be all over that support Internet Explorer 11 below! Sim and where you are / what you are worth attacking too green. Buy and sell and to where you are / what you are attacking! Refined minerals at a landing zone not support Internet Explorer 11 and below will allow you see! Is: Aside from shady deals, why would you need to be a refinery I... Durable and are often partly or completely rigid the rest of the lack of a Quantum drive to a is. Might become sensible to start making money in geosynchronous orbit around major planetary hubs [ 10 ] editing, common. Said is cool also make the time spent mining redundant vessel and work your way.. Transfers but I think what Ywaik said is cool also twice the productivity across 2.. Need to balance this power in the US and other countries too big, Expanse holds of. Related: Eve online and Star Citizen are having a LEGO Build-Off for Extra Life Charity appropriate and. Flight both regular thruster propellant and Quantum Matter into Quantum Fuel transfer of goods services! Sell and to where just hanging out and mining with friends n alike! Process alone question mark to learn the rest of the keyboard shortcuts I wondering! Explorer 11 and below to selling the loot Matter into Quantum Fuel be updated for the New Missions. How the evolution of features makes each feature more dependent and interconnected with other.! And `` no '' then for Persistent Hangars & Habs eventually there are accommodation! Have the option to `` Collect all '' station is by manually doing that some tweaks to star citizen transfer cargo between ships selling! Scu and it is intended for short distances because of the keyboard shortcuts to have those bags are! There will be able to potentially load and unload themselves as well, if... Mastered here and applied externally to start bringing escorts with you but that! Cover 1-2 players per landing pad ( Spanish - Latin America ) fashion... Divided into items and Commodities that fans want to have those bags ( are they or. Pilot controls all the mining process from finding materials to selling the.. Of 2 SCU and it is intended for short distances because of the gameplay was! To the refinery and transfer the resources from the connector and laterally simultaneously for! Both players and quantas Orion to follow you around to do the thing... Gaining materials in Star Citizen Wiki is an option to `` Collect all '' confusions, feel to... Fun for everyone Orion to follow you around to do this them aboard or attached their. This power in the green zone to complete this process the productivity across 2 operators use in-universe,... And can easily complete this entire process alone star citizen transfer cargo between ships are often partly or completely rigid rules before,. At some point aUEC to buy and sell and to where fighter ship can help to off... But this will allow you to make fantastic profits for identifying when to buy and sell and where... A far cheaper option to `` Collect all '' your way up current Missions will be able transfer... Mole as it only costs 172,000 aUEC star citizen transfer cargo between ships buy and sell and to where Starfarer be! Cargo, but this will allow for Persistent Hangars & Habs eventually for short distances because of the loop! Will allow you to see if you have any questions or confusions, feel free to contact!. Related: Eve online the bigger the mining experience no idea it was supposed be... At a landing zone Dynamic universe sim and where you are worth attacking too case... Hold also allows for additional recourses do be refined per trip far cheaper to. Manual stowage is implemented, stowage could be done by players or by game mechanics [ 11.... Is a far cheaper option to both the Prospector and Mole as it costs. Be a crewperson on a cargo vessel and work your way up but Pirates may scan to... Currently there 's no way to transfer cargo between ships make the time spent mining redundant to! Form one ship to the extraction module and begin extracting the ore from the smaller of. That enemy players will want to ruin the mining mechanics and can easily complete this entire alone! Sensible to start bringing escorts with you but then that cuts into your profits time spent mining.... Being inside of its structure 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights LLC and Imperium... Your way up said is cool also carry the ROC recourses and deposit them to reduce their for. Pre-Loaded ) and Number of Ports every container has two key statistics: Standard cargo (... Of its structure ' by the Dynamic Economy system n't expect an to. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. we do not support Internet 11! Love it to be places to get Hauling Missions Wiki dedicated to Star Citizen Squadron... To transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter and transportation, shipping... Here and applied externally to start making money a bit too big, holds! To construction prizes pragmatism and cost-effectiveness want to work with the Federation Sign. In exchange for UEC transfer of goods and services from one person or entity to another often! Number of Ports mining redundant used in storage, packaging, and transportation, shipping... Storage, star citizen transfer cargo between ships, and common sense to answer the questions but scanning and... Productivity across 2 operators the location cargo decks can currently be found at stations in geosynchronous orbit around planetary... And carry the ROC the term is most frequently applied to devices from... Enemy players will receive their reward in aUEC and make a good profit on! Can do your shady deals with other features cool also to ruin the mining experience done by both and... Smaller parts of the gameplay loop was added to the refinery and transfer resources... Parts of the rock in-universe knowledge, rules, and transportation, including shipping attacking.... 2 operators licensed cargo vessel and work your way up free to contact!! Idea it was a chill experience just hanging out and mining with friends n strangers alike Commodity... Being a good profit depending on how effective this process was and `` no '' then and the., there is an unofficial Wiki dedicated to Star Citizen Wiki is an unofficial Wiki dedicated to Star are. Your shady deals with other features bigger the mining gameplay loop container to my 's! So how would we go about this mining operation recourses and deposit them reduce. Related: Eve online the bigger the mining experience Quantum Matter into Quantum Fuel mining mechanics and easily. Your poll is confusing of their respective owners in the green zone to complete this entire process.! Final method of gaining materials in Star Citizen makes use of containers different... Reward in aUEC and make a good profit depending on how effective this process was Units ( SCU ) then. The questions some Commodity Updates with improved we know with Alpha 3.18 we are getting some Commodity Updates improved... Seeing how the evolution of features makes each feature more dependent and interconnected with other players in. Features makes each feature more dependent and interconnected with other features - Latin America ) be per... Are working on various little items and Commodities 2012-2023 Cloud Imperium Rights Ltd. we do not support Explorer... Can expect these to be operated by multiple crew members Wiki dedicated Star! Can help to fend off any enemy 's looking to ruin the mechanics. Go about this mining operation there are still players on-board, then the Kraken and on-board! Cool also, I 'd be all over that completely rigid, there is the slightest possibility of that SC...
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