However, I didn't see you mention Treek and HK-51's +1 Critical to any crafting skill. 6 comments. The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Note: this guide has been updated to reflect the changes BioWare introduced to the crafting system with update 6.0 from October 22, 2019. This time it is with a good reason and judging by the reactions below David’s post, I’d say the community passionately awaited this. Crew skills&money : swtor - reddit. Dye modules are used to change the color of your armor. Mission skills, as u/Alortania mentioned, are a lot slower. Looks like you're using new Reddit on an old browser. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. Offers great survivability for a DPS, and good crowd control (push, stun, and taunt) abilities. The gathering skills go up fast (if all you want is a skill at 550)... the mission ones are annoying since you have to keep sending companions and paying for them (can't just go to a hub and farm for a bit to get it up for free). SWTOR Ultimate Beginners Guide, Updated for 6.0+ SWTOR Beginners Guide to all Classes and Disciplines; SWTOR In-Depth Class Guides L ist; SWTOR Crew Skills and Crafting Guide; SWTOR Guide to Damage Types and Mitigations; Check out the SWTOR segment in the main menu at the top of the site for more links to useful highlighted tutorials and guides! The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas: Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. 57% Upvoted. Crew Skills: 1: 2: 3: Free-to-play players can only have 1 crew (crafting) skill per character. I've done it before (ironically switched TO biochem... though I got sidetracked and it's still sitting at ~300), but it is frustrating. Question. i don't know anyone who considers this "a lot", but ppl still scream SLICING! The Zakuul swamp have most (if not all) types of nodes with a lot in a relatively small area, and there's no minimum level requirement anymore (i.e. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Preferred players get 2, aand subscribers get the max of 3. This thread is archived. Cybertech is a crafting crew skill. 2020 will be remembered as an year of great struggle for every one of us, no matter where we live, what we work. Your chart is a good resource, and I'll be saving this for future reference. This skill also allows the creation of Speeders when learned the advanced … They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. log in sign up. Not that we had a great year in SWTOR when it comes to new content, anyway. SWTOR Crew Skills and Crafting Guide; How to Level Up in SWTOR: Beginners Leveling Guide; SWTOR Guide to Damage Types and Mitigations; Check out the SWTOR drop-down section in the main menu at the top of the site for more links to useful highlighted tutorials and guides! SWTOR Crew Skills - gathering, crafting, and mission skills explained; SWTOR Credits farming - Get rich in no time with these methods! I've done it quite recently (within the FE era I mean). SWTOR Classes - Dominate with the most powerful specializations! Smuggler doesn't get a +7 with the droid. Here are the best companions available for each class. Crafting skills, which allow you to actually craft things, gathering skills that allow you to gather materials by sending your companions on missions or by scavenging fallen enemies, and Mission skills that only allow you to send your companions on missions to gather resources. Once you have reached the required Artifice level, the schematic for these dyes can be purchased directly from the artifice crew skills trainer. If you have it fairly high already it might be worth it to build up and sell the top shelf stuff; might make some profit. Crew Skills. share. Crew skills&money : swtor - reddit. I'm seriously thinking of dropping biochem, which I've had since a bit after launch but feels like dead weight as a non-raider, and grabbing something for roleplay. Retrieved December 3, 2010, from Star Wars The Old Republic. 6 comments. There are three types of crew skills. Mercenary is a Bounty Hunter advanced class. Either I'm misunderstanding you or you're mistaken. New comments cannot be posted and votes cannot be cast. After hours of scouring Reddit, SWTOR forum boards, and other guides and charts, I have compiled a power ranking list of the disciplines in-game! Here are my basic assumptions (you can attempt this with different ones...these work for me): Only one character per Crafting skill (for efficient schematic collecting), Eight characters total, one per Class (not one per Advanced Class) to gain all story companions, Willing to mail materials across legacy to maximize critical chance, Willing to buy sensors for ship droids to compliment bonuses of story companions, Ignored "efficiency" bonuses in favor of critical bonuses, Attempted to balance number of Gathering and Mission skills. Crew skills&money. hello guys, what is the best crew skill for making money? Armstech is a crafting crew skill. While these skills are best used in unison to create powerful and rare items, below we are going to rank the top 5 skills to have based on their use both on their own and as part of a necessary process. This thread is archived. (2010). Starship Creation and Community Q&A. I know we'll probably never again get crew skill based shortcuts but part of me kinda wants slicing for the character concept. The two gathering crew skills that go with Artifice are Treasure Hunting and Archaeology, which allow you to get the materials to craft Artifice … Crew Skills. If you want to save money and harvest the mats yourself, it'll naturally take a little longer. (2011). There is several other skills which can be maxed, but these are the biggest ones. SWTOR Roadmap for 2020 (second half): What comes next; To prepare for the upcoming Augments grind, here are a few more useful related resources you can use: SWTOR Augments 6.0 Guide: Everything You Need to Know; SWTOR 6.0 Crafting and Crew Skills: A Beginners Guide; SWTOR 6.0 Class Guides List; There are plenty more in SWTOR Guides. SWTOR Best Companions for Every Class There are several dozen companions in Star Wars: The Old Republic for the player to play with as they romp around the … Most Crew Skills guides recommend certain skills for certain classes based upon what that class is likely to need/use. Crafting & Gathering Crew Skills. However, if you are a former subscriber and are currently preferred, you can unlock a third screw skill for your character by using a referral link from another subscribed player. Not sure what I want to do. Complete SWTOR Defense Guardian 6.0+ PvE Guide, suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! Closer Look at Crew Skills. You will never find a more wretched hive of scum and … Legacy Banks is going to make this so wonderful. While you and your main/favorite/beloved companion will go on daring missions to save the galaxy (or to crush your enemies), the rest of the lazy freebooters can be put to work to pay their rent aboard! You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Crew Skills codex entries give information about the various Crew Skills. The patch is BioWare’s biggest one for the year. Crafting skills, which allow you to actually craft things, gathering skills that allow you to gather materials by sending your companions on missions or by scavenging fallen enemies, and Mission skills that only allow you to send your companions on missions to gather resources. u/CinderSkye. Once you have reached the required Artifice level, the schematic for these dyes can be purchased directly from the artifice crew skills trainer. When you begin the character c… "Default" Crew Skills with lvl 60/70 Boosts Question Does anyone know if I use one of the boosts to start a lvl 60 toon or boost from lvl 1 to lvl 70 what the default crew skills assigned will be (I assume it's by toon profession/class)? ↑ Malott, Patrick. Cybertech has a +5 crit if you use a droid part on your ship droid. With the addition of Section X on Belsavis it's now possible for all classes to gain a seventh companion, HK-51, once they reach level 50. In fact it is one of the recommended ways to make money in SWTOR.. Luckily for you, the choices you make during the initial character creation process are for the most part editable later on in the game. That's about what I feared. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market with Cartel Coins, schematics can be earned through the Reputation system, and there are a few special dyes available via the Collector's Edition and Security Vendor. I put it on my Imgur so I'll always have it even if I reload my OS. This Artifice Leveling Guide will show you the fastest and easiest way to level your Artifice Crew Skill from 1 to 600 using the least amount of materials. Also: I've heard from various sources that every 2000 affection points adds an extra +1 Critical percentage, for a maximum of +5. But you can easily get it up to 550 in a couple hours. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Question. Crafting Synthweaving Crew Skills Trainer Armors in SWTOR Armor Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. The Consular might be a better choice for Cybertech; they have +Critical on Scavenging and Underworld trading, which minimizes the need to mail things around; that's why I put it on my Consular, at least. Dropped Archeology for Bioanalysis so I can harvest the mats for a companion quest, then got Archeology back to 550. So if you take your crafting skill, then go buy $5 worth of Cartel Coins, you can get your primary gathering skill, then spend those coins to get the secondary gathering skill (I think its 420cc, and you get 450 for $5). Press J to jump to the feed. Free www.reddit.com. Close. Anyways, I do have some comments/feedback/suggestions: Artifice has no direct +Critical, so Khem's +15 Efficiency is a good substitute. Crafting & Gathering Crew Skills. Maybe slicing, maybe go back to cybertech (but I already have the speeders), maybe archaeology. r/swtor: Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Refer to the Crew Skills chart linked above. SWTOR Best Companion for Every Class With so many amazing companion characters available in Star Wars: The Old Republic, it's hard to pick just one. User account menu. back to top . SWTOR System Designer David Staats revealed in a forum post a bunch of changes coming to the SWTOR Guild Conquest system as part of a future update.. They can reverse engineer their crafted weapons and item modifications and possibly discover new ways to … This SWTOR Crew Skills guide is dedicated to giving you the best options for your class.. Every class has several different companions, and each of those companions has unique bonuses to select crew skills. The game rarely survives more than two patches without the devs messing up with the Conquest system. SWTOR Best Companions for Every Class . SWTOR Game Update 6.2, called “Echoes of Vengeance” releases on December 9th 2020. Question. You are not logged in. 57% Upvoted. save hide report. Maximized Crew Skills Critical Chart. Gathering Skills include: Archaeology – the ability to seek out imbued items like Lightsaber crystals and ancient artifacts and is best combined with Artifice or Synthweaving . Mercenary is a Bounty Hunter advanced class. Leveling up a new crafting skill is a PITA since a LOT of the stuff you end up making to level it is utterly useless and costs more to make (resources/time) than you can get out of them, so the whole process feels like an utter waste of time/resources. The only kicker with something like this is how many people you can send away at a time, if you're not a subscriber I vaguely the amount of people you can send away being a lot lower, making the time to get to max a lot higher. The best Crew Skill Guide for SWTOR. I would say Inquisitor for Artifice cause of the +5 crit in arch. Crew Skills . I dropped Underworld Trading for Diplomacy back at the level cap in SoR and was glad I did in the end. Guide to Raising Bioanalysis There are two main ways for players to level up gathering professions in Swtor. There are three types of crew skills. Items created by reverse-engineered schematics often give additional attributes, but require additional materials, often acquired by mission skills … ↑. Personally, I'd not ditch biochem. Corso has a +5 to any Armstech schematic he crafts, and the Droid has a +2 chance with a sensor, but Bowdaar would not get an improved Critical chance. The Crew Skills system allows you to take advantage of everything the galaxy has to offer without getting in the way of your adventure! I decided to focus my characters' Crew Skills around maximizing their critical chance. When you talk to a crew skills trainer for the first time, a codex will pop up that tells you about the skill and what its two complementary gathering skills … Star Wars: The Old Republic has 14 crew skills to assign to your player’s NPCs aboard your starship as you galavant across the galaxy. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. A replacement Diplomacy might be required at that point, but possibly not, depending on how much time is spent "farming" the crew skills. Page 1 of 2: 1: 2 > Reply. 1. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team. I plan on playing as a smuggler, and I plan to switch things around this time to make crew skills aid me in getting credits instead of making any useful gear. SWTOR Crew Skills - gathering, crafting, and mission skills explained; SWTOR Credits farming - Get rich in no time with these methods! 3 years ago. Crafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. In SWTOR, professions are known as Crew Skills. someone created this http://imgur.com/6Tu3yV3. Retrieved March 13, 2016, from Star Wars The Old Republic. Scavenging, bioanalysis, or archaeology. The Artifice crew skill creates lightsaber modifications, enhancements, generators, and focii for use by Force users. hello guys, what is the best crew skill for making money? SWTOR System Designer David Staats revealed in a forum post a bunch of changes coming to the SWTOR Guild Conquest system as part of a future update.. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Refer to the Crew Skills chart linked above. Armormech Leveling ... Hayward founded TORCommunity in 2008 the day after SWTOR was announced. After being inspired by an episode of the OotiniCast, I decided to approach Crew Skills differently. Thank you. Crew skill leveling guides, complementary crew skills, mission crew skills, gathering crew skills, crafting crew skills. Cybertechs can craft droid armor, earpieces, grenades, ship upgrades, gadgets, and item modifications such as enhancements, and mods. Not all crew skills are equal, and there are ways you can optimise them in order to get ahead. In this video, we’ll be going over the basics of how to get the schematics to craft the best gear available in the game for level 75 characters, which crew skills can craft what, and the types of materials it takes to craft high-level items. Updated: 20 Jan 2021 2:57 am. Press question mark to learn the rest of the keyboard shortcuts, https://torcommunity.com/guides/swtor-crew-skills. Thank you for mentioning it. slicing is the most useless crew skill in the game. As far as money goes, just do a heroic run over a few planets and you'll have several mil to your name. That added to the +3 from all three tiers of Legacy of Crafting can give any companion a +8 critical chance, with bonuses ranging from +9 to +13. The third skill I take is typically a random gathering skill. r/swtor. I am still in the process of creating a new Legacy on the Shadowlands, and was going to develop a similar critical "maximizing chart" for my crew skills there, once I get a little more established. Armstech is a crafting crew skill. A pair of blasters, deadly heat-seeking missiles, and heavy armor make the Mercenary a mobile weapons platform. For instance, knowing that Trooper has an Armormech +5 crit and Scoundrel has an Armstech +5(+7 with droid) crit, and Jedi Knight has Synthweaving +10 crit(Kira/Droid) you would obviously want those skills for those characters. Crew Skills -- What they are Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even lightsabers themselves. And Jedi Knight for Biochem because of the +5 crit also. Not difficult at all--you can go from 1 to 550 in a few hours. SWTOR Classes - Dominate with the most powerful specializations! Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. After hours of scouring Reddit, SWTOR forum boards, and other guides and charts, I have compiled a power ranking list of the disciplines in-game! There are a few judgment calls in this system that you could easily alter to customize your crew skills mix: Risha's Slicing bonus (+1) was disregarded in favor of Investigation and Bioanalysis, Broonmark's Bioanalysis bonus (+2) was disregarded in favor of Investigation and Treasure Hunting, Andronikus Revel's Slicing bonus (+2) was disregarded in favor of Artifice, Xalek's Scavenging bonus (+2) was disregarded in favor of Artifice, Aric Jorgan's Diplomacy bonus (+2) was disregarded in favor of Underworld Trading. Rest of the keyboard shortcuts, swtor crew skills reddit: //torcommunity.com/guides/swtor-crew-skills because they allow you to powerful! The galaxy has to offer without getting in the end crit what would make it easy to decide what take. Classes based upon what that class is likely to need/use certain classes based upon what class! My characters ' crew skills couple hours their critical chance are three classes to skills... 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