In its defence, DLSS does give the RTX 3060 Ti a decent leg up when it comes to running the game at 4K, as I saw a very smooth 57-67fps on High and even 54-61fps on Ultra here. From what I've heard, we'll have to wait till the end of February for CDPR to fix most of the bugs (hopefully we'll get more FPS after the patch launches). You’ll need to switch on DLSS if you’re planning on playing at 2560×1440, though, as here the RTX 2070 Super was only able to manage 41-48fps on normal Ultra, as opposed to 57-70fps once DLSS was thrown into the mix. Cyberpunk 2077 guides. As for 4K, the RTX 2070 Super can manage a decent frame rate of 59-71fps on Medium if you switch on DLSS (you’ll only get 30-34fps without it), but ray tracing just isn’t worth it at this resolution. I’ve tried to find areas of Night City that show off these effects to best effect, but I’ve also included some shots where having ray tracing switched on doesn’t actually make as much difference as you might expect. i was very much under the impression that it might end up becoming a big performance booster.and might even work on older cards eventually with certain optimization, GeForce RTX 3070 Zotac Gaming Twin Edge 8GB. width: 33%; Ive reinstalled the game Reinstalled drivers Started a new game/deleted old save. part1, GeForce RTX 3090 Asus ROG Strix Gaming OC 24GB, Looks amazing in 4k raytracing using rtx medium not too much difference from the ultra preset. } With Cyberpunk's implementation of DXR raytracing being exclusive to Nvidia's RTX graphics cards, it makes sense for the game's RT-enabled graphical presets to be tied to DLSS. Best PC games #gallery-1 .gallery-item { You still get ray traced shadows, though, and a ‘medium’ application of its ray traced ambient occlusion, diffuse and global illumination effects, which are all lumped into the ‘ray traced lighting’ setting. However, there are places where Cyberpunk shows what can be achieved with this technology. As a result, if you want to play Cyberpunk 2077 with ray tracing right now, then you’ll need one of Nvidia RTX 20 or 30-series cards. Live. Check out some ray tracing screenshot comparisons in Cyberpunk 2077 below: Of course, there is always DLSS - Nvidia’s trademark AI upscaling that essentially boosts performance significantly at the press of a button. Cyberpunk 2077 is one demanding and very beautiful game. One of the most noticeable effects of the ray-tracing repertoire is reflections. With RTX ON you'll enjoy compatible games like Cyberpunk 2077 at their most realistic and engaging thanks to ray-tracing and DLSS. I saw a playable 54-67fps on Low with DLSS switched on, but anything more was just too choppy. As for the game’s two ray tracing presets, I’d once again advise sticking to 1080p if you want the best ray tracing experience, as RT Medium only managed 45-52fps at 1440p, while RT Ultra bobbed along with 34-41fps. Performance became a little choppier as I moved up to 2560×1440, admittedly, but we’re still looking at some very playable frame rates here. You’ll manage some very smooth frame rates on its non-ray traced presets, but RT Medium will see all that hard work tumble to 36-43fps here, which is just too juddery to play for prolonged periods of time. width: 33%; float: left; New - Ordered by date, the newest comments at the top, So, our last one of the bunch this weekend, as we conclude our Cyberpunk 2077 launch series of Up For Debates. Ray tracing will always be a revolving door unfortunately. After chatting yesterday about general performance and whether Cyberpunk 2077 really is, Ray tracing is starting to become the new standard. Instead, stick with either 1080p or 1440p if you’re after a decent ray tracing experience, as we’ll likely have to wait at least another whole generation of graphics cards before we get something that can even come close to doing this game justice at 4K. So if you have to choose between 60fps with ray tracing off, or 30fps with ray tracing on, which one would you choose? text-align: center; #gallery-6 .gallery-item { The discussion area is the place where you get to chat with fellow gamers and techies. To help you get the best ray tracing performance, I’ve put together this handy guide, showing you what the game’s ray tracing looks like in the flesh compared to its regular non-ray traced quality settings, as well as what kind of performance you can expect to see at 1080p, 1440p and 4K across almost every Nvidia RTX card that’s available today, from the entry-level RTX 2060 all the way up to the brand-new RTX 3080. The other ray traced lighting effects are slightly harder to pin down into individual examples. Up For Debate - Are you playing Cyberpunk 2077 with a Keyboard and Mouse or gamepad? Keep in mind, we are using Psycho Ray Tracing … most propped. "So far, ray tracing has been just a curiosity for me, which did not add much to the game itself. #gallery-5 .gallery-caption { Cyberpunk 2077 has some of the best looking ray tracing graphics so far, but is it really worth it? Admittedly, there’s quite a lot of similarity between my RTX 2080 Ti results and those I obtained for the RTX 2080 Super at 1920×1080, so I wouldn’t be surprised if my CPU was acting as a bit of a bottleneck here. Ray tracing in Cyberpunk 2077. The only real difference (apart from a lack of AMD GPU recommendations) is their slightly higher CPU requirement. Best Minecraft shaders As we move up the resolution chain to 2560×1440, your CPU becomes much less important, as the main bottleneck here is still your GPU. most slapped. Without DLSS, you’ll get the smoothest frame rates on Medium, where I saw a frame rate range of 44-50fps in the same test area, although you can get between 58-71fps on High if you set DLSS to Auto. As for 2560×1440, the RTX 2060 Super is in a very similar boat to the vanilla RTX 2060 at this resolution. Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. OS: Windows 10 (64-bit), CPU: Intel Core i7-6700 / AMD Ryzen 5 3600 RT Medium, for example, came in with a very similar range of 58-66fps, while RT Ultra breezed through with 55-62fps. Instead, I’d recommend sticking with the default Ultra setting if I were you, if only to prevent yourself from tanking your PC’s performance in the process. I suppose so. } #gallery-1 { Still, most of … The RT High and Ultra specs also have a lot in common with Cyberpunk 2077’s normal Ultra PC requirements, too, which detail what you need for playing the game on Ultra settings at 4K. It’s worth it though. @games. These features have a huge impact on the world of Cyberpunk, as almost every object is somewhat reflective, and the neon illumination within most of the game looks best when that light can properly interact with … Ray tracing will always be a revolving door unfortunately. RT Ultra, on the other hand, could barely muster much more than 30-34fps. Alas, that’s probably about as good as it’s going to get with this particular RTX card, as things get increasingly choppy once you bump up the resolution to 2560×1440. Digital Foundry writes, 'Hardware accelerated ray tracing can prove transformative to the PC version of Cyberpunk 2077 in many scenarios, but equally, its effects can be more subtle elsewhere. As for playing Cyberpunk 2077 at 2560×1440 with the RTX 2060, it’s doable, but again, it’s probably not worth the hassle of switching on the game’s ray tracing presets. And you can forget RT Ultra, too, as this only managed an abysmal 14-20fps. worst. } I'll try playing it with it off later and see if it's really worth the fps. Everything else, including the game’s CPU, VRAM and storage recommendations, is exactly the same. Tested with the missus randomly adjusting the setting and you can see it immediatly. On RT Medium, for example, I saw a frame rate range of 50-56fps in the busy streets outside V’s apartment block, while RT Ultra came in with 37-46fps. So, our last one of the bunch this weekend, as we conclude our Cyberpunk 2077 launch series of Up For Debates. As you can see from the screenshot above, RT Medium, for example, doesn’t include ray traced reflections. Probably the very first thing that will hook you into the magic of Cyberpunk 2077 is just how beautiful and lively Night City is. But as soon as i turn it on, the game crashes within about 20 seconds. There are two ray tracing presets available: RT Medium and RT Ultra. Instead, it’s only big puddles of water where you can really see the full impact of ray traced reflections, as you can see below. ... Cyberpunk 2077 guide and walkthrough. #gallery-1 img { Often literally, thanks to the generous dose of neon found throughout its detailed … I can expect 50 FPS at 720p low settings or 30 FPS at 1080p low settings. As mentioned above, I’ve tested every Nvidia RTX GPU that’s currently available, including all of Nvidia’s new RTX 30-series, and each page will tell you exactly what kind of performance you can expect across all resolutions and graphics presets – and that includes with and without Nvidia’s performance-boosting DLSS tech enabled, too. Lower-end RTX owners will likely be in for a pretty rough ride when it comes to Cyberpunk 2077’s more advanced ray tracing effects, particularly if you’ve got an RTX 2060 in your PC. For now its simple, DLSS is the saver for RT, and for me i dont see a graphical difference when having it on compared to off while having RT enabled, how come Variable Rate Shading hasn't become a big hit yet? Totally worth it… if you have the right TV. However, even with DLSS enabled, Cyberpunk 2077’s ray tracing implementation is a performance hog. I have Ray traced medium, shadow settings medium everything else is high or medium and it's around 60.I got the 51 while in a crowded street but I don't know if ray tracing is really all that important on a 2070 super. On the otherhand I feel a bit sad for the amount of work and optimization that has gone into classic rasterization and now being totally overlooked due to the existence of raytracing. I'll try playing it with it off later and see if it's really worth the fps. The same goes for the next cityscape, too. As for the game’s ray traced shadows, this is enabled on both the RT Medium and RT Ultra presets, and looks pretty much identical across both settings. The latter is also true of the last set of images as well – at least to my eyes, anyway. So maybe it is worth it with DLSS enabled, but then does that mean we always have to resort to AI upscaling? Regardless of whether you’re an existing RTX owner or are looking to upgrade once hardware prices settle down again, here’s everything you need to know about Cyberpunk 2077’s ray tracing settings. Indeed, on RT Medium, the RTX 3070 stayed largely in the low 50s again with its frame rate range of 48-62fps, while RT Ultra saw it fall just on the other side of the 50fps mark, ranging from 42-55fps. OS: Windows 10 (64-bit). VRAM: 6GB GPU: Nvidia GeForce RTX 3080 We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. border: 2px solid #cfcfcf; — Cyberpunk 2077 (@CyberpunkGame) November 20, 2020. OS: Windows 10 (64-bit), CPU: Intel Core i7-6700 / AMD Ryzen 5 3600 However, I wouldn’t advise adding ray tracing to the mix here, as even RT Medium barely managed 35-42fps at this resolution. And Digital Foundry’s latest video showcases just how huge a difference ray tracing makes. In a way, these revelations aren’t wholly surprising, especially when we take a closer look at Cyberpunk 2077’s ray tracing PC requirements. Sure, you might be able to squeeze a few extra frames out of these results with a more powerful CPU, but both RT presets are still very much achievable at this resolution, even with a middling Core i5. You’ll still need to switch on DLSS at this resolution to get playable speeds on its non-ray traced presets, but RT Medium still managed a very playable 53-60fps at this resolution, which is pretty darn impressive given the RTX 2080 Super could barely manage much more than an average in the mid-30s here. from an interview with Nvidia. You’ll find these at the bottom of the graphics menu in the main settings. At 1920×1080, you’re looking at a very playable 50-63fps on RT Medium, while RT Ultra will get you an almost equally smooth 49-55fps at this resolution. From my exp, the only psycho setting out of the existing two that had a big impact was RT Lighting. Either way, you’re getting pretty great speeds regardless of what resolution you choose to play at, so go forth and enjoy. margin: auto; With more memory and slightly faster clock speeds at its disposal, the RTX 2060 Super does a slightly better job of handling Cyberpunk 2077’s ray tracing effects, but you’re still looking at playing at 1920×1080 to get the best speeds. } … but if you have to use dlss at a stage where the picuture is just a blurry mess it wont be that usefull. It is supposed to be able handle 4K at 60fps, but the hardware would melt if it tried to do ray tracing at that resolution running Cyberpunk 2077.. To be fair, you’d be looking at spending at least AUD$750 to get a card that does ray tracing, and a heck of a lot more if you want 4K + ray tracing. float: left; There is nothing in the trace from the game that was developed in Nvidia itself. There’s clearly some reflection work going on here, but the regular Ultra settings still look pretty darn great as well. RT does offer a much more realistic representation of reality, when done well (sampling rate no too low, etc). In summary: There are no doubt many more examples where RT Medium shines brighter than regular Ultra settings, but honestly, based on what I’ve seen, it’s either go big or go home with Cyberpunk 2077’s ray tracing effects. Especially considering that the game struggles to get a decent FPS even without ray tracing enabled on some of the top end GPUs at the moment, like the brand new and hard-to-get RTX 30 series graphics cards. The lights coming out of the windows on the left are almost identical, as are the wet patches on the ground directly in front of me. CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? I only game at 1080p and with everything (all ray tracing options included) on ultra I get a solid 60 FPS, but still dip down into the 50s when going into crowded or really detailed areas (wakako's area, corpo plaza, etc. Cyberpunk 2077 will not have ray tracing compatibility with the new AMD cards, at least not at launch. Whereas Cyberpunk 2077’s regular Ultra spec only listed an Intel Core i7-4790 processor (the same as the RT Minimum spec), here you’re looking at the slightly newer (but still relatively old) Core i7-6700. On RT Medium, for example, I saw an identical range of 50-60fps at 1440p, while RT Ultra came in with a very similar 47-53fps result. Cyberpunk 2077’s ‘Ultra’ Ray Tracing settings also include ray traced reflections, but there’s also an additional ‘Psycho’ Lighting option if you feel like pushing the boat out. From gaming consoles to PCs, the tech promises to take gaming graphics to a whole new level. RAM: 16GB VRAM: 8GB /* see gallery_shortcode() in wp-includes/media.php */. margin-left: 0; Still, it’s interesting to note that Cyberpunk 2077’s RT Minimum spec is actually pretty much the same as the game’s regular High PC requirements (that is, Ultra settings at 1440p). That doesn’t mean it still isn’t an absolute brute to run, though, so make sure you have a read of our Cyberpunk 2077 best settings guide to help improve your PC’s performance if it’s still struggling. } Night City can look spectacular with all of its ray traced bells and whistles switched on, but only a select few GPUs are really capable of depicting this futuristic cityscape at playable frame rates. Storage: 70GB SSD #gallery-3 img { text-align: center; } I don't know. It’s worth it though. In this Cyberpunk 2077 ray tracing guide, we’ll cover: We’ve tested every Nvidia RTX card to see how they cope with Cyberpunk 2077’s RT effects. Cyberpunk 2077 max level: what is the level cap for XP, Street Cred, and Attributes? Starting at 1920×1080, the RTX 3080 chewed through its RT Medium preset, running at a very smooth 57-68fps in the crowded streets outside V’s apartment building, and it even managed a very similar 58-64fps on RT Ultra. Code from a recent Artifact beta update suggests Valve may be playing around with ray-tracing and RTX rendering in the Source 2 engine. The moment you add destructible environments and fluid simulation in realtime to a game, all the performance gains made on it will reset to 2080Ti performance until the next 2 architectures and so on. Cyberpunk 2077 is no exception, as the following images show: In the puddle in the left picture, you can see a detailed reflection in which the lanterns hanging over the street are captured. GPU: Nvidia GeForce RTX 3070 Alas, if you were hoping to play Cyberpunk 2077 at 4K with ray tracing enabled with this card, think again. Both are effectively the same as the game’s normal Ultra preset, with the main difference being the number of ray tracing effects they employ. Using the RT Medium preset, for example, I saw frame rates between 42-46fps running through the crowded streets near V’s apartment, which fell to just 31-37fps on RT Ultra. On the otherhand I we need to acknowledge the level of detail the classic methods achieve - heck those screen space reflections are looking superbe today - I still remember their first usage and the performance hits they have caused. Like Metro Exodus before it, CD Projekt Red have gone all in on this ultra-realistic lighting technology to make Night City look and feel like a living, breathing city, using everything from ray traced reflections and shadows to three separate ray traced illumination techniques. Alas, while normal Ultra is doable at this resolution with DLSS enabled, its two RT presets are just too much for the RTX 2060 Super at this resolution, as even RT Medium only produced a rather choppy 41-46fps in my testing. I have a 2080 Super. While it can manage a smooth 58-69fps on Ultra with DLSS switched on (versus just 28-32fps without), moving up to RT Medium will see that frame rate tumble to just 40-48fps. Ray tracing is starting to become the new standard. •. The game isn't allowing me to turn on ray tracing at any setting at all. GPU: Nvidia GeForce RTX 2060 #gallery-6 { margin-left: 0; So with that said, I think Raytraycing has its potential - part2, Imo it feels like 30fps vs 60fps - once I ve experienced it, it was hard to go back. margin-top: 10px; There’s also an Ultra Performance DLSS option for those playing in 8K on an RTX 3090, too. RT Ultra, on the other hand, will likely be too much for most, as I only saw frame rates of 40-48fps at 1440p, which was verging on being a bit juddery. I am sure it is worth it and scalpers can totally confirm the same as they re probably the only ones enjoying Cyberpunk 2077 with ray-tracing on their new shiny RTX 3000 GPUs. Indeed, even just looking in the mirror in your apartment is requires you to select it and enter a special viewing mode, so maybe having V reflected in the world as well was just deemed too much for it to handle (although at least the mirror bugs seem to have thankfully been ironed out now). Cyberpunk 2077 looks beautiful even without ray tracing on (which is good, because it won’t support Radeon ray tracing on day one). They’re all very closely related, so here are some general ‘lighting’ shots I’ve seen around the city to give you an idea of when ray tracing is and isn’t in effect. The former have a much more visible impact on the game’s environment, and are arguably what make it look and feel more ‘next-gen’ than anything else. VRAM: 10GB In cases like this, I’d be okay with giving ray traced reflections a miss. Indeed, neither of its RT presets could hit a consistent 60fps at 1920×1080, with RT Medium ranging between 47-60fps and RT Ultra just 45-56fps. What you’ll need to run Cyberpunk 2077 with ray tracing enabled. Cyberpunk 2077 is without doubt one of the biggest ray tracing games that’s ever been released on PC, and it should come as no surprise that it’s also one of the most demanding. width: 33%; The RTX 3080 is also the best GPU for attempting to play Cyberpunk 2077 at 4K, too. Ambient occlusion, for example, is all to do with ambient light – the kind of soft shadows that help ground objects in a scene – whereas global illumination is all to do with the way light strikes a particular surface – the kind of natural illumination you get from the sun and other light sources. Interestingly, your character V is about the only thing that isn’t reflected in the world of Cyberpunk 2077, so you’ll only ever see the world staring back at you rather than your own face. RT Medium is just about doable at 30-35fps, but you’ll get a better-looking game and steadier frame rates at lower resolutions. RT Ultra, meanwhile, is noticeably different, offering more shadows, more definition in the red glow, and a greater sense of depth in the central glass buildings. border: 2px solid #cfcfcf; Tagged with CD Projekt Red, feature, graphics cards, Hardware, how much graphics does it have, Nvidia RTX, Ray Tracing, Cyberpunk 2077. At Nvidia's Geforce Special Event, CD Projekt Red reveal a new brief trailer for Cyberpunk 2077, showcasing some of the role-playing game's ray tracing features that … The lights in the buildings are pretty much the same, and you get a very similar red glow coming off the 24 sign in the foreground. Cyberpunk 2077 Skippy location & quest: should you keep or sell Skippy? Native resolution will always look better, even if it's not entirely noticeable at first, but even with DLSS enabled in Cyberpunk performance seems to be hit and miss. margin-top: 10px; It is supposed to be able handle 4K at 60fps, but the hardware would melt if it tried to do ray tracing at that resolution running Cyberpunk 2077.. To be fair, you’d be looking at spending at least AUD$750 to get a card that does ray tracing, and a heck of a lot more if you want 4K + ray tracing. Yes, we’re talking about ray tracing. Gameplay wise it isn't, but when I compared the 1st picture with RTX on and off, the "visual candy" comparison was staggering. Before the launch of the RTX 3060 Ti, Nvidia told me this was going to be the best GPU for playing Cyberpunk 2077 at 1080p on max ray tracing settings. Up For Debate - Is Cyberpunk ray tracing worth it when top GPUs struggle with FPS at Ultra? The latter isn’t exactly ideal, I know, so you may want to opt for the game’s High preset instead in this particular case, and then switch on DLSS and your ray tracing effects of choice from there. If you can find one, of course. Best free PC games Best graphics cards border: 2px solid #cfcfcf; So while Cyberpunk looks stunning with Raytracing I am on the verge off playing it with RTX on or off since the perf. margin: auto; The latter is far from ideal, of course, so you’ll probably still need to drop the quality setting down a bit to either Medium or High and then turn on some of the game’s ray tracing effects if you’re determined to play with them switched on. Ray tracing has become a major buzzword over the last few months. The moment you add destructible environments and fluid simulation in realtime to a game, all the performance gains made on it will reset to 2080Ti performance until the next 2 architectures and so on. margin-left: 0; She's also RPS' resident deals herald. Indeed, even with DLSS enabled (which is pretty much mandatory across all cards at the moment), the RTX 2060 will struggle to hit playable frame rates at 1080p with ray tracing switched on, and I’d strongly recommend buying an RTX 3060 Ti at the very least if you want a decent ray tracing experience in this game. The addition of ray-traced reflection and improved ray-traced lighting deliver major graphical improvements across Cyveropunk 2077, giving the game an entirely new look and feel. Mass Effect 5 officially revealed with new trailer, continues the original trilogy, GeForce GTX 960 EVGA SuperSC ACX 2.0+ 4GB Edition. CyberPunk 2k77 PC: What does Ray Tracing Delivery...and is it worth it? I have DLSS enabled though. However, even with DLSS enabled, Cyberpunk 2077’s ray tracing implementation is a performance hog. DLSS is enabled by default on both RT presets in Cyberpunk 2077, so you’re not going to squeeze any more performance out of this card unless you start turning down some of the other graphics settings. Which DLSS mode? Even better, Cyberpunk supports DirectX Ray Tracing which means these aren’t an exclusive feature, well at least in the future. RT does look a lot better, especially light sources. float: left; Talk about console performance haha. I saw people were encountering the exact opposite problem: They couldn't turn on DLSS, but ray tracing … RT Medium does add a lot more ray traced shadows into the mix, admittedly (see the rooftops in the lower right corner), but in terms of lighting, it all looks quite similar to me. After chatting yesterday about general performance and whether Cyberpunk 2077 really is this generation’s Crysis, we want to talk about something else that is causing performance headaches: the big daddy. We will compare 5 places in the map with ray tracing turned both on and off, to show you if its worth turning ray tracing on. Totally worth it… if you have the right TV. The RTX 2080 Super may have since been replaced by the RTX 3080, but this is still a decent graphics card for playing Cyberpunk 2077 with ray tracing switched on. float: left; It's rather peculiar news this one. are very present and hard hitting compared to the All ultra/psycho settings at 90-110fps with Rtx and dlss off. } margin-top: 10px; sections: hiphop 243 on now. text-align: center; Thus, ray tracing should work without problems on AMD RX 6000 cards, presented at the end of October. To me, the difference in visual quality at 1440p vs 2160p is not huge compared to … No part of this site or its content may be reproduced without the permission of the copyright holder. } Cyberpunk 2077’s RT Medium preset is the same as its default Ultra settings, only you get ray traced shadows and ‘medium’ ray traced lighting. most propped. Once Nvidia’s most powerful graphics card, the RTX 2080 Ti has definitely met its match with Cyberpunk 2077’s ray tracing settings. sections: hiphop 243 on now. It's just shadows, few extra details and the RT. Cyberpunk 2077 is without doubt one of the biggest ray tracing games that’s ever been released on PC, and it should come as no surprise that it’s also one of the most demanding. With depth of field, motion blur and the other little graphical tweaks that are going on with Cyberpunk it is really hard to notice ray tracing. You can get playable frame rates at 1920×1080, but it’s far from ideal. As for trying to play the game in 4K, just forget it. Cyberpunk Ray Tracing Comparison. All Rights Reserved. } } border: 2px solid #cfcfcf; I'm playing at 1440p with Quality DLSS, but on a 4K 120hz LG CX with adaptive sync on. Hell of a difference +4 best. The main advantage of ray tracing is another layer of detail, which … In the top set of images, Ultra and RT Medium are once again very similar. It does look better with ray-tracing, but the differences aren't worth it becoming unplayable. #gallery-5 .gallery-item { These cyberpunk specifications are for a system 1080p high and low FPS, 1440p, 4K and for the systems which support ray tracing, Here's the recommended system configuration shared by the Cyberpunk, If you click our links to online stores and make a purchase we may receive a few pennies. Tracing will work on any GPU with DXR support. Again, this kind of frame rate is doable, but it’s still not ideal, so you may be better off dropping the quality down to High instead and switching on DLSS and your desired ray tracing effects from there instead to help push those numbers up. Cyberpunk 2077 uses the standard DirectX Ray Tracing API. If it’s ray tracing at 1440p or 4K you’re after, on the other hand, then the RTX 3080 is really the only way to go right now. Yes, the included real-time ray-tracing effects are quite nice, and do mostly provide a noticeable improvement to overall visual fidelity compared to traditional rasterization effects. a smooth 60fps is still beyond its reach at this resolution, but it’s arguably the best you’re going to get for the foreseeable future. A detailed look at Cyberpunk 2077’s ray tracing settings menu. With all the announced graphical requirements along with the reveal that Ray Tracing was going to be a thing with this game, I had high expectations that this game had to leave me in awe with its visuals. It’s quite subtle, but if you dig fine details, then there are plenty to be found on RT Ultra. #gallery-3 .gallery-caption { Still, I’d definitely recommend this over trying to play the game at 2560×1440 with ray tracing switched on, for while the RTX 3060 Ti can hit a very agreeable 55-68fps on Ultra without ray tracing thanks to the aid of DLSS, RT Medium drags that down to 47-56fps. sports 174 on now. This isn’t exactly surprising given the RTX 3060 Ti isn’t really geared up for 4K gaming in general, but at least DLSS gives you the option of playing it without any ray tracing effects, which is a lot more than can be said of either of its RTX 2060 predecessors. The only differences are a slightly higher RAM requirement (16GB vs 12GB), and the removal of AMD’s Radeon RX 5700 XT graphics card recommendation as it can’t do ray tracing.
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